Monday, 16 July 2012

Descent 2nd Edition


Here is a game off the beaten track of all the Warhammer 40000 posts that have been going up here recently. Descent 2nd edition is the follow up to the hugely popular Fantasy Flight Games, Descent: Journeys into the Dark.
A lot of people loved the first edition, and a lot of people hated the it as well. The main complaints were about the length of the game, and the sheer amount of space that it took up on the table. 2nd edition is very similar, but also very different.

Miniatures wise, like all other FFG games, they are fantastic. Not as many as in 1st Ed, but still a good amount. Cards are standard FFG size, and board pieces and counters again the quality that you would expect from FFG.

It has been hugely streamlined. Many of the annoyances that were in Descent, like the Town, popping to the shops mid quest, all the re-spawn points, and the fact that the Overlord character has so many monsters, and then variations of the monsters that you never quite knew what you were fighting until you were dead.

This leaves a system that begs to be played, and with not as much to remember for a new player, should be completed in 2 hours or less, maybe a little longer, but not by much.

At heart its still a dungeon crawl minus RPG elements, but you can still level up characters, and indeed the overlord player can upgrade as well. If you want more of a RPG series, then D&D or other equivalent system is for you. This is a tactical miniature game. One player takes the role of the overlord, and runs the dungeon and monsters with the help of a deck of cards. Other players take the role of heroes, ones that must defeat the many dangers lurking in these dungeons.

I believe that all of these adventures could be played right from the box, pick one and off you go. This would be great to show new people how to play, but the real heart of this is the campaign system, linking all the adventures together, and powering up your characters. Indeed, the game comes with a campaign all set up and ready to go, and I can almost guarantee that there will be expansions just like 1st edition.

If you own first edition, then there is a little bonus for you. There is a upgrade kit. It requires that the core 2nd edition is bought, but upgrades all of the 1st edition monsters into the 2nd edition rules, so right from the word go you will have many more options!

Game wise, this plays well from 2 to 5 players, all within 2 hours, without the grind of 1st edition. I played 1st Ed, liked it enough, but never played again as it was draining in the long run. This is a lot smoother and a lot better.

If you have never played Descent: Journeys into the Darkness, and like dungeon games, then without hesitation go out and buy this game. It is fantastic and will be supported for a while to come, so many more adventures are to come. If you have played 1st Ed, I would recommend this game a lot, but would also suggest playing before you buy. The changes are for the better, but may be changes enough to make you not like these rules.

All in all, Descent 2nd edition is a rip roaring romp through a dungeon, with enough re-playability to keep it on the table for months to come.

Sunday, 15 July 2012

The night that was TNG...


TNG being Thursday night gaming!

Well, it was a good turn out, many games were played, and more drinks were consumed. Everyone had a great time, and I hope to see them more at the next meeting!

A difficult question needing discussion...
The night kicked off with a group playing the great game LOGO. I heard lots of laughing and joking just from this group, and they played the game about 4 times I think. Just goes to show how a game so simple can be so social. Moving around the room we had a mahjong game going on, with a brand new player and a experienced player showing them the ropes. I did have to jump in and help the new player (even though I missed the most obvious move..oops!)

MageStones, a game that I highly rate and love, got a good airing, with two players having a good few games of it. A simple game like naughts and crosses with a twist, I can see this being a great hit with everyone.

Take that lowly monk!
Talisman was next, and although only two players, quite a few were involved, laughing at the undeafeatable monk, and a dragon slaying bard (!). That game ended messy, with a unanimous win for the monk, again. It seems like you draw him you win....

Around the room there was a game of Monopoly going on, with a improvised rule I overheard “its only cheating if you are caught”, which I like the sound of.

....But all in good jest

The point someone cheated....
And finally we had a game on Warhammer 40k 6th 
Edition. I think the new rules shine much better than previous, and a testament that the players had almost no experience of the game, it went smooth with a somewhat predictable Space Marine win (best moment, a dreadnaught assaulting a 10 man group of Ork boys...)

All in all it was a great night. There was plenty of space left, so we want more people to come! Bring your own games, or come and see what we have there ourselves. There will be something for everyone, and I can nearly guarantee that there will be a game there that you will not have played, so come on down and let us show you what you are missing!

Thursday Night Gaming will be every on Thursday night at the Thimblemill Pub, Smethwick, from 730 pm till late. Entry is £2, and there will be at least 10 games supplied by Farlands Games every week, ranging from Scrabble all the way up to Warhammer 40000. Come on down and say hello, we welcome everyone and there will always be something to play!

Thursday, 12 July 2012

Thursday Night Gaming, Tonight!

Well the time has come, games are packed ready, just got to move them to the venue.

Nerves are kicking in a little now, I just do not know what to expect tonight. Only time will tell. Full report tomorrow!

Tuesday, 10 July 2012

Learning the hard way...


So after nearly two weeks after my quitting my job to run Farlands Games full time, what have I learnt so far?

I have learnt that this lark is hard. Hard work, early mornings and late nights. And I am still only internet based. But hard work I have always found to be fun, I love the challenge that life in general can throw at you.

Learning not to trust people, but having to almost walk their path as well as your own. The debacle that was Thursday Night Gaming is a testament to this, and will not be making that mistake again in a hurry.

Getting supplies is a tricky one for me at the moment. As you know (or may not), I want to start supplying new board games to the masses. Getting my hands on these is another matter. Companies, for some reason I cannot understand, do not want to sell to you unless you are a “bricks and mortar”. I would have thought, that in this day and age, a sale was a sale, no matter where it went as long as you paid the price they were asking? Anyway, lets not dwell on that. I have a supplier, I just need to make that order.

Coupled to the above fact though, I have started coming up with my own game ideas, Farlands Originals if you will. I came up with one last night, and am surprised to see that no one on the internet has yet brought it to production. This game will be cool, you will all know how to play it, but it has a nice twist that makes it unique. But more on that later.

Most of all I have learnt that my new job is fun. I have never had a job that is fun, and I know this will have its moments, but I am having a real blast at the moment, and when it all comes together properly at the end of this month, (or the next..), I will be so glad that I left my old job and started Farlands Games properly.

Until the next post, peace and happy gaming

David Dunne

Monday, 9 July 2012

Logan Stones: Rock, paper, strategy


I played a new game today. It was easy to learn, light and abstract.

It was Logan Stones by Gem42. This really is a great little game. As mentioned above, its really easy to learn. If playing with new players, just tell them its a cross between Rock, paper, scissors and connect 4. With a dash of Othello. And that really is all to say about the rules.

In the box you get 18 quite luxurious double sided tokens, the Logan Stones, a nice fabric bag to keep them all in, and a well laid out rule sheet.

Don't be fooled by the simplicity of this game. You place a tile, and in the vein of rock, paper, scissors, if that stone beats it, you turn that one over. When you run out of tiles, you start re-arranging the tiles already down, until you get 4 in a row.

The strategy cones from remembering what is on the other side of the tiles that have been put down, and trying to combo the flips to get the elusive 4 in a row. Your first games will be won by just placing down the winning tile, but soon that will become old hat, and you will be trying to get the final blow dealt at the end of a combo. Which is always good.

Playability wise, with two people, after a few games it could get repetitive, but throw in some extra people, then I think this game would be a fantastic filler between bigger games, or even could be part of a league. It says 2 people on the box, but more than 2 could easily play with a bit of common sense applied.

Overall, this is a great game. It may be a little pricey, but what you get is quality, and quality comes at a price. These tokens will not be damaged by normal wear and tear, you would have to go a long way to do any damage to them at all.

Verdict: 7.5

This will be making it to Thursday Night Gaming, and if I can get my hands on any, will become the showcase game. If you would like this game, drop me a message over facebook.com/farlandsgames or visit our website www.farlandsgames.co.uk and message me. With enough interest, I will stock this game!

Painting a Ork Dakkajet







So I painted a Ork Dakkajet this weekend. I have wanted to paint one of these since GW released the model, so decided what the hell, lets do it. And was I glad that I did, this was a fun model to paint!

So from the beginning, here is how it comes out of the box:
Only three sprue’s, but these are packed with fun little bits of detail and items on them. All was cast well, no problems there.

Putting it together was a breeze, but watch those wing supports! I put them on upside down to begin with, which gave me a headscratch moment when I tried to connect the exhausts.

As I have found with most GW instructions for models, its best to use these as a example of how to put these models together, not the be all and end all. A little experimentation can yield some simple yet nice conversions straight out of the box.

It took about 45 minutes to put it together to this stage.
Note the pilot and weapons are not built at the moment, this allows for easier painting of the main aircraft.

I under-coated it with Tamiya Grey Primer, then put a base coat of Humbrol Crimson down over the top.

After that, I just had fun with this model. I used a variety of different techniques to get the battle damage in place, and played around for around 3 hours until I liked it. (One note, Humbrol crimson spray is a pain to paint over. It has a very gloss finish, and shows up every brush stroke on top of it. Lesson learnt, next test will be with a coat of matt varnish over the top before painting.)


Like I said, I had some real fun painting this, and it is going into the commissions folder to show people what I can do. For now, this is on ebay. Go and check it out if you want, maybe you might even want it, I don't know. More of these can be painted, so if you want a squadron painting, head over to facebook.com/farlandsgames and drop me a message!

Friday, 6 July 2012

The fiasco that was..


Thursday Night Gaming. After a month of Facebook updates, tweets, and general nuisance making in the community, the night came around.

Many many preparations were made, building boards for Warhammer, making sure I had enough games.

And then I went to set it all up. And the pub I was holding it in had shutdown. No phonecall, nothing. I was high and dry with a load of board games, people coming and nowhere to go.

We scrambled to find a alternative venue, but to no avail. Had to cancel before we had even begun.

But thats ok. Because we will be back, better than before, risen from the ashes like a phoenix. Next week in fact. Thursday 12th July, Thursday Night Gaming!