Showing posts with label twilight. Show all posts
Showing posts with label twilight. Show all posts

Thursday, 11 October 2012

Game Review: The Haunting House

A earlier game by Twilight Creations, along the lines of zombies, without the size or time needed to play.

The game is based on that you have a bet with your friends, to enter the haunted house, run through and out the other side.

The game is played with 38 tiles, 2 being entrance an exit tiles, the others being random corridors and trapdoors. These are dealt out on the table in a 6 by 6 square, randomly. The entrance and exits are then placed in opposing corners, and the game starts.

Now actions are dealt in this is a interesting way. You have a hand of cards, always the same cards. The first round you get 4 random cards, and play these actions in order. Actions include move one space, move to spaces, miss a turn, switch places and enter trapdoor. After these first 4 moves have been done, you then get to choose four cards that you want. This is like programming your character, you place them and then play them in order. This makes for some tense turns, especially if you are racing for the exit and you and your opponent are making all the right moves.

The game pieces are simple, but nice. The board pieces are around 2 inches square, cards are normal size with nice art on them, and the 6 character pieces are nice, of the usual standard of Twilight Creations. The instruction sheet is a small, but well thought out affair. Some of the wordings need reading twice, as they could have been written better. I found reading the whole rules twice made everything clear.

This is a fun game with two people, but really gets going with 4+ people. The programming stage gets very interesting, as you try to outwit your opponents without making a mistake yourself.

All in all a great game for parties or filling some time. A few games of this is great, but we found that any more than around 5 left us cold. There is just not enough to do, and in some games there may not be any player interaction. The upside of this game is that it does not take long to play, games usually lasting around 10 minutes, so really great for those times when you need something quick to play.

Saturday, 29 September 2012

Board Game Review: Zombies!!!

I had been wanting to play this game for a good long time, so you can imagine my joy when someone took this to the last Thursday Night Gaming, I mean, what cooler than a board game with zombies?

Ill tell you. A good board game with zombies in it, and this is one of them. Weighing in with 14 expansions, this is a big game series, but you only need the first box to get slaying, and I would add the expansions in number order.

Lets get to the game. We played the first game with the full 6 people. The rules are simple, draw map tile and place, draw cards, play cards, move and fight, and then move the zombies. Some map tiles are empty streets, some have lots of zombies and health on them.

Everything is done with just a d6. To fight, you must roll a 4+. That’s it. If you don’t, you can spend a life to re roll the die, or spend a bullet to improve the score by one. This is actually quite strategic, do you spend all the bullets you have, or use a life and hope you roll better? If you lose all your lives, you lose half the zombies you have killed, and go back to the start.

The goal of the game is to be the one who gets to the center square of the helipad tile (somewhere in the bottom half of the deck) or be the first to kill 25 zombies. Both are no mean feat, but going for the 25 kills is the most fun (and deadly!)

Lets say this as well, this is not a co op game. You can help each other, but alliances are formed and shattered rapidly. In the game I played, one player said to me “lets work together!”, so I agreed and helped, only to be left in the middle of a zombie horde after he speeds off in a car. Nice.
The cards add a nice touch to the game, being cards that can help yourself, or severely hinder other peoples ability to survive. Such as a car card which allows you to move ten spaces, to the Zombie Master! card, that lets you place 5 zombies anywhere on the board, usually surrounding a hapless individual.

The game we played lasted around an hour and forty five minutes, and that was with 6 people, only one of which had played before. This is a great game, there is some strategy, but mainly this is a free for all romp through a zombie apocalypse where there can be only one. Get this, grab your mates, and see who can get to that helicopter first.