Showing posts with label wh40k. Show all posts
Showing posts with label wh40k. Show all posts

Tuesday, 18 September 2012

Farlands Rules: WH40k The secret hatch

This is a rule that we have played recently, and came about as we wanted to add a few RPG elements into the main game.

The idea is simple. There are two hatches on the board, wherever you want that are linked. To enter the hatch, you must assault it, and gain 2 hits on it for it to open. I has a weapon skill of 3 and toughness 4, although you can vary this to make it more difficult to enter. When these criteria have been met, the whole squad enters the hatch, and misses a turn. After the missed turn, they re-emerge at the other hatch, just as if they had done a normal move.

If a opposing squad also enters from the other end, then resolve a assault as normal, minus the assault charge. Failed leadership tests equals a automatic sweeping advance, portraying that fighting in close quarters is hard!

This played very well. The attacking of the hatch portrays the attempt of hacking, and with a stat line, fits in well with the armies themselves. Space Marines, who have a understanding of technology will be able to access easily, even with a 5 man squad, whereas Orks, with the break everything mentality, may need to use the whole squad to get through.

Give it a try in your next game!

Friday, 7 September 2012

First part of terrain

This is the first piece of terrain that I have scratch built for many years. I decided that I want a really cool, one of a kind game table, that I have made, full of ruined buildings. Cost wise, buying actual GW items was/is prohibitive for the scale I have in mind. So I decided to turn my hand and make my own.

Even if I say so myself, I think that looks darn good for a first attempt. I had lots of fun, and learnt some valuable lessons along the way making these.

This will sit as a corner of a ruined factory, that will be part of the board. Three more corners, and some wall sections and that will be complete.  I think the next part of this will be something like a skyskraper. I have been inspired by some things I have seen on the net, so will keep going.

I may even throw the doors open and do these on a comission basis. If you want one, contact me on Facebook and we can discuss details.

More on this project next week!


Sunday, 26 August 2012

Warhammer 40000: Dark Vengence


Games Workshop released the details of the 6th edition 40k starter box set.

Included in the box, 49 finely detailed miniatures, in the flavour of Dark Angels and Chaos Space Marines, the Crimson Slaughter.
 
What interests me most about this box, is the Dark Angels side. You get some Deathwing, Ravenwing and normal troops, which is a solid start for a new army.

On the chaos side you get a dreadnaught, Space marines and Cultists. Again, another great start for a army.

In the box, you get the usual dice and A5 rulebook (although I really think this should be sold outside the box aswell) and quick start guide.

All in all it looks another fantastic starting point, be it beginners just starting or veterans looking for a new army to try out.

We will have our hands on a copy soon, so expect a full review soon!

Tuesday, 7 August 2012

Aegis Defence Line

These are the latest part of the game table that we are putting together that has been completed.

Great as part of a battlefield, what I like about the new WH40k rules is that these can become part of your army. Fortifications are a new addition, and come in the form of these, skyshields, bastions and the Fortress of Redemption, with more to be release as time goes on by GW.

The Aegis line costs 50 points, and with addition of  a Icarus Lascannon (+35 points) or a Quad Gun (+50 points), this can really sway the tide of a battle. Giving a 3+ cover save, there are a few useful applications for these.

Get your low save troops inside: Imperial Guard players will find these of great use, Hole up in one of these to gain your 3+ save, and issue orders like "First Rank Fire!" and you could have a devastating shooting phase, and at only 50 points, will not take to much from a IG army. Add in a Quad gun, and you have one powerful unit.

Or, take over a enemy line. You will get the save, and being right in their lines could cause some trouble.

The use of these are pretty much down to your imagination (getting a tank behind it to get the cover save...), and its great now that they actually play a part in your army.

Saturday, 4 August 2012

Warhammer 40000 players...

Don't forget to go and check out the updated errata and FAQ's for your armies now 6th edition is out! Here's the link to the official GW page:

GW errata and FAQ page

Be sure to read carefully, there are a quite a few things that have changed with the new rules, like double toughness value models ONLY using the value in brackets, ignoring the (usually) lower value. Well worth the read, and check out your opponents armies aswell so you don't get caught by a nasty surprise!