Tuesday, 17 July 2012

WAMP 2012!


August 11th 2012 is the WAMP 2012 live event in Mansfield, UK.

Who are WAMP? WAMP is a great miniature painting forum that can be found via this link. I have been a member for a while now, and it really is one of those places on the internet where you can just kick back and have a conversation about the hobby. Gaming wise, they don't talk about it a lot, as most of the posters there are helping out people or getting ready for a competition.

I have yet to find a forum that will help you out as much as the guys here will. If you need help, then these people will help you. I cannot stress how much these guys (and gals!) helped me when I first ventured there.

They also have a store, where you can find wonderful miniatures to paint. There is a wide range of miniatures there from companies that I personally had never heard of, and models that you will want. So buy from the store, get stuck and seek help in the forum. You cannot want for more than that!

There is also the webazine Portal, a run down of all things miniature with interviews from all over the industry. It really is a great read for anyone interested in the hobby.

2012 is the second WAMP live event. It is being held at the Maelstrom gaming store in Mansfield. Go here for the details. I hope that I shall be going, if I get much interest from around here I might make it the first TNG excursion.

The event will focus around a painting competition, with feature hands on painting help, and a separate speed painting contest. All in all sounds like a fantastic day out that we all need to go to!

Go and visit the WAMP forum, here at www.wampforum.com, and enjoy your stay there.

Monday, 16 July 2012

Vintage Game: Guess Who!


In this series of posts, we are going to play old games and see if they stand up to the test of time.

Guess who was first released in Great Britain in 1979 by Milton Bradley (MB) games. It went to the US in 1982. It has taken a few design changes over the years, the 1987 version only included 5 women and 19 men, which was not rectified until the 2000 version which had a almost equal split. Star Wars, Marvel and Disney versions have all been released, as well as various travel editions, which had only 20 tiles to choose from.

Guess Who. Now I think that everybody at some point in time must have played this game, it is one of THOSE games. I remember having it as a child, and now I play it with the children that are around now (nephews, friends children etc.), but recently we got this out at a party with adults, and yes it went down a blast.

The idea of the game is to “guess who” the other player has drawn from a deck of cards. You get two game boards, each with 24 tiles with each of the characters faces on them. You take it in turns asking questions about the looks, and by the end you should have one tile left, which should be the identity of your opponents character. If it is, you win that round, and onto the next one. First to five wins.

Now I know that write up is most likely irrelevant, as most people know how to play this simple game. With children, it teaches them logic and how to formulate plans to achieve a goal in a very real sense, and I think that this game alone is worth a place in children’s game collections just because of that. With a group of adults however, the game changes. The once innocent questions of a child are replaced with some, lets say, more colourful questions. But that all adds to the fun of this game.

I have played this game just one on one, and whilst it was still good, I think that with a group of adults, team play is a must. How you go about this is up to you, and part of the fun working that out.

The game in this day and age I think is defiantly still relevant. As I mentioned above, as a children’s game it encourages the building of logic skills, to get to a unknown goal in a structured way. As a adult party game, it works great. Its simple, easy to teach and can have some very funny outcomes and banter associated with it. If your child has this game try it out again, you may be surprised. If your child does not have this in their collection, get it for the both of you.

Descent 2nd Edition


Here is a game off the beaten track of all the Warhammer 40000 posts that have been going up here recently. Descent 2nd edition is the follow up to the hugely popular Fantasy Flight Games, Descent: Journeys into the Dark.
A lot of people loved the first edition, and a lot of people hated the it as well. The main complaints were about the length of the game, and the sheer amount of space that it took up on the table. 2nd edition is very similar, but also very different.

Miniatures wise, like all other FFG games, they are fantastic. Not as many as in 1st Ed, but still a good amount. Cards are standard FFG size, and board pieces and counters again the quality that you would expect from FFG.

It has been hugely streamlined. Many of the annoyances that were in Descent, like the Town, popping to the shops mid quest, all the re-spawn points, and the fact that the Overlord character has so many monsters, and then variations of the monsters that you never quite knew what you were fighting until you were dead.

This leaves a system that begs to be played, and with not as much to remember for a new player, should be completed in 2 hours or less, maybe a little longer, but not by much.

At heart its still a dungeon crawl minus RPG elements, but you can still level up characters, and indeed the overlord player can upgrade as well. If you want more of a RPG series, then D&D or other equivalent system is for you. This is a tactical miniature game. One player takes the role of the overlord, and runs the dungeon and monsters with the help of a deck of cards. Other players take the role of heroes, ones that must defeat the many dangers lurking in these dungeons.

I believe that all of these adventures could be played right from the box, pick one and off you go. This would be great to show new people how to play, but the real heart of this is the campaign system, linking all the adventures together, and powering up your characters. Indeed, the game comes with a campaign all set up and ready to go, and I can almost guarantee that there will be expansions just like 1st edition.

If you own first edition, then there is a little bonus for you. There is a upgrade kit. It requires that the core 2nd edition is bought, but upgrades all of the 1st edition monsters into the 2nd edition rules, so right from the word go you will have many more options!

Game wise, this plays well from 2 to 5 players, all within 2 hours, without the grind of 1st edition. I played 1st Ed, liked it enough, but never played again as it was draining in the long run. This is a lot smoother and a lot better.

If you have never played Descent: Journeys into the Darkness, and like dungeon games, then without hesitation go out and buy this game. It is fantastic and will be supported for a while to come, so many more adventures are to come. If you have played 1st Ed, I would recommend this game a lot, but would also suggest playing before you buy. The changes are for the better, but may be changes enough to make you not like these rules.

All in all, Descent 2nd edition is a rip roaring romp through a dungeon, with enough re-playability to keep it on the table for months to come.

Sunday, 15 July 2012

The night that was TNG...


TNG being Thursday night gaming!

Well, it was a good turn out, many games were played, and more drinks were consumed. Everyone had a great time, and I hope to see them more at the next meeting!

A difficult question needing discussion...
The night kicked off with a group playing the great game LOGO. I heard lots of laughing and joking just from this group, and they played the game about 4 times I think. Just goes to show how a game so simple can be so social. Moving around the room we had a mahjong game going on, with a brand new player and a experienced player showing them the ropes. I did have to jump in and help the new player (even though I missed the most obvious move..oops!)

MageStones, a game that I highly rate and love, got a good airing, with two players having a good few games of it. A simple game like naughts and crosses with a twist, I can see this being a great hit with everyone.

Take that lowly monk!
Talisman was next, and although only two players, quite a few were involved, laughing at the undeafeatable monk, and a dragon slaying bard (!). That game ended messy, with a unanimous win for the monk, again. It seems like you draw him you win....

Around the room there was a game of Monopoly going on, with a improvised rule I overheard “its only cheating if you are caught”, which I like the sound of.

....But all in good jest

The point someone cheated....
And finally we had a game on Warhammer 40k 6th 
Edition. I think the new rules shine much better than previous, and a testament that the players had almost no experience of the game, it went smooth with a somewhat predictable Space Marine win (best moment, a dreadnaught assaulting a 10 man group of Ork boys...)

All in all it was a great night. There was plenty of space left, so we want more people to come! Bring your own games, or come and see what we have there ourselves. There will be something for everyone, and I can nearly guarantee that there will be a game there that you will not have played, so come on down and let us show you what you are missing!

Thursday Night Gaming will be every on Thursday night at the Thimblemill Pub, Smethwick, from 730 pm till late. Entry is £2, and there will be at least 10 games supplied by Farlands Games every week, ranging from Scrabble all the way up to Warhammer 40000. Come on down and say hello, we welcome everyone and there will always be something to play!

Thursday, 12 July 2012

Thursday Night Gaming, Tonight!

Well the time has come, games are packed ready, just got to move them to the venue.

Nerves are kicking in a little now, I just do not know what to expect tonight. Only time will tell. Full report tomorrow!

Tuesday, 10 July 2012

Learning the hard way...


So after nearly two weeks after my quitting my job to run Farlands Games full time, what have I learnt so far?

I have learnt that this lark is hard. Hard work, early mornings and late nights. And I am still only internet based. But hard work I have always found to be fun, I love the challenge that life in general can throw at you.

Learning not to trust people, but having to almost walk their path as well as your own. The debacle that was Thursday Night Gaming is a testament to this, and will not be making that mistake again in a hurry.

Getting supplies is a tricky one for me at the moment. As you know (or may not), I want to start supplying new board games to the masses. Getting my hands on these is another matter. Companies, for some reason I cannot understand, do not want to sell to you unless you are a “bricks and mortar”. I would have thought, that in this day and age, a sale was a sale, no matter where it went as long as you paid the price they were asking? Anyway, lets not dwell on that. I have a supplier, I just need to make that order.

Coupled to the above fact though, I have started coming up with my own game ideas, Farlands Originals if you will. I came up with one last night, and am surprised to see that no one on the internet has yet brought it to production. This game will be cool, you will all know how to play it, but it has a nice twist that makes it unique. But more on that later.

Most of all I have learnt that my new job is fun. I have never had a job that is fun, and I know this will have its moments, but I am having a real blast at the moment, and when it all comes together properly at the end of this month, (or the next..), I will be so glad that I left my old job and started Farlands Games properly.

Until the next post, peace and happy gaming

David Dunne

Monday, 9 July 2012

Logan Stones: Rock, paper, strategy


I played a new game today. It was easy to learn, light and abstract.

It was Logan Stones by Gem42. This really is a great little game. As mentioned above, its really easy to learn. If playing with new players, just tell them its a cross between Rock, paper, scissors and connect 4. With a dash of Othello. And that really is all to say about the rules.

In the box you get 18 quite luxurious double sided tokens, the Logan Stones, a nice fabric bag to keep them all in, and a well laid out rule sheet.

Don't be fooled by the simplicity of this game. You place a tile, and in the vein of rock, paper, scissors, if that stone beats it, you turn that one over. When you run out of tiles, you start re-arranging the tiles already down, until you get 4 in a row.

The strategy cones from remembering what is on the other side of the tiles that have been put down, and trying to combo the flips to get the elusive 4 in a row. Your first games will be won by just placing down the winning tile, but soon that will become old hat, and you will be trying to get the final blow dealt at the end of a combo. Which is always good.

Playability wise, with two people, after a few games it could get repetitive, but throw in some extra people, then I think this game would be a fantastic filler between bigger games, or even could be part of a league. It says 2 people on the box, but more than 2 could easily play with a bit of common sense applied.

Overall, this is a great game. It may be a little pricey, but what you get is quality, and quality comes at a price. These tokens will not be damaged by normal wear and tear, you would have to go a long way to do any damage to them at all.

Verdict: 7.5

This will be making it to Thursday Night Gaming, and if I can get my hands on any, will become the showcase game. If you would like this game, drop me a message over facebook.com/farlandsgames or visit our website www.farlandsgames.co.uk and message me. With enough interest, I will stock this game!