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Showing posts with label new. Show all posts
Showing posts with label new. Show all posts
Wednesday, 20 March 2013
Friday, 5 October 2012
New style White Dwarf
The covers are of a fantastic quality, the pictures embossed on the cover. The magazine now has weight, probably due to the extra 32 pages now packed in. The magazine now has a brand new team, and it shows.
There is a in-depth look/showcase of chaos space marines, and this theme rubs through the magazine. A decent battle report, which shows off the new Chaos codex, and painting guides. Not as in depth as they used to be, but still useful for beginners to learn new techniques and advanced painters to better themselfs.
A new article, called kit bash, looks great. Focussing on the Ork Dakkajet kit, it shows some ideas on how to convert this model into some stunning pieces.
Also in this, which is quite unheard of, is a detailed look at the new Forge World Horus Heresy books, along with the models that Forge World are producing. I never though I would see the day when Forge World would get even mentioned in White Dwarf, let alone have a article about their new miniatures!
The photography has also gone up a lot. There are some really nice, well planned photographs all the way through out. Gone are the boring shots of old, the new photography really brings out the new models, and the mood set by the theme aswell.
There's loads more in this magazine that's new, and whilst being predominantly about Warhammer 40000, I suspect that it will switch between fantasy and sci fi on a monthly basis just like it used to.
It also looks like the 'Eavy Metal team are back on form, the paintjobs in this issue are definatly miles better than the rubbish that has been seen recently.
For the extra £1, this issue is defiantly worth it. If the new team can still keep up this level of quality every month, I may even re-subscribe to the magazine. Yes, it is still a glorified catalogue, but this time it appears to have some substance, with useful articles that you want to read, and fantastic photography. Keep it up guys, and you may have rescued what used to be a fine magazine.
Monday, 16 July 2012
Descent 2nd Edition
Here is a game off the beaten track of all the Warhammer 40000 posts that have been going up here recently. Descent 2nd edition is the follow up to the hugely popular Fantasy Flight Games, Descent: Journeys into the Dark.
A lot of
people loved the first edition, and a lot of people hated the it as
well. The main complaints were about the length of the game, and the
sheer amount of space that it took up on the table. 2nd
edition is very similar, but also very different.
Miniatures
wise, like all other FFG games, they are fantastic. Not as many as
in 1st Ed, but still a good amount. Cards are standard
FFG size, and board pieces and counters again the quality that you
would expect from FFG.
It has
been hugely streamlined. Many of the annoyances that were in Descent,
like the Town, popping to the shops mid quest, all the re-spawn
points, and the fact that the Overlord character has so many
monsters, and then variations of the monsters that you never quite
knew what you were fighting until you were dead.
This
leaves a system that begs to be played, and with not as much to
remember for a new player, should be completed in 2 hours or less,
maybe a little longer, but not by much.
At heart
its still a dungeon crawl minus RPG elements, but you can still level
up characters, and indeed the overlord player can upgrade as well.
If you want more of a RPG series, then D&D or other equivalent
system is for you. This is a tactical miniature game. One player
takes the role of the overlord, and runs the dungeon and monsters
with the help of a deck of cards. Other players take the role of
heroes, ones that must defeat the many dangers lurking in these
dungeons.
I believe
that all of these adventures could be played right from the box, pick
one and off you go. This would be great to show new people how to
play, but the real heart of this is the campaign system, linking all
the adventures together, and powering up your characters. Indeed,
the game comes with a campaign all set up and ready to go, and I can
almost guarantee that there will be expansions just like 1st
edition.
If you own
first edition, then there is a little bonus for you. There is a
upgrade kit. It requires that the core 2nd edition is
bought, but upgrades all of the 1st edition monsters into
the 2nd edition rules, so right from the word go you will
have many more options!
Game wise,
this plays well from 2 to 5 players, all within 2 hours, without the
grind of 1st edition. I played 1st Ed, liked
it enough, but never played again as it was draining in the long run.
This is a lot smoother and a lot better.
If you
have never played Descent: Journeys into the Darkness, and like
dungeon games, then without hesitation go out and buy this game. It
is fantastic and will be supported for a while to come, so many more
adventures are to come. If you have played 1st Ed, I
would recommend this game a lot, but would also suggest playing
before you buy. The changes are for the better, but may be changes
enough to make you not like these rules.
All in
all, Descent 2nd edition is a rip roaring romp through a
dungeon, with enough re-playability to keep it on the table for
months to come.
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