how many of you have seen Artemis? Its a starship bridge simulator, and I want it, I want it now
to play you need 6 people. and 6 computers one of which needs either a huge screen or better yet a projector, each of the 6 people take on a role, coms, weapons, engineering, helm, science and captain,
Everyone apart from the captain gets a computer, you station shows the information relevant to your role, the captains job is to sit in the middle and lead with the 6th station runnig the main view and the main bulk of the game
I saw this in its planning stage a while back and though it was cool but details at the time were vague and it looked very much like a simple concept, now today i hit upon it again and the videos I have seen are a delight.
clubbing together to get a game of this working wont cost the earth with all 6 players chipping in for the $40 price tag (or even the free demo) a lot of fun could be had for a little outlay as everyone will already have a PC to cart along or a laptop, and these days large LCD TVs are everywhere for the main screen
check out the site here
to see it in action here
or head over to our facebook page here or drop a comment below and let us know what you think
Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts
Monday, 8 October 2012
Thursday, 4 October 2012
Chronicles of Arax
This is a
free solo rpg adventure that can be found over at DriveThruRPG (links
at the top, and the bottom of this blog)
I was
looking around for something that I could play one day when I I had
some spare time. I saw this, and it caught my eye. I dont know what
it was, something just drew me to it. So I downloaded it and had a
look.
I was
looking around for something that I could play one day when I I had
some spare time. I saw this, and it caught my eye. I dont know what
it was, something just drew me to it. So I downloaded it and had a
look.
It details
the core rules quite well, written in a way that even a newcomer
could understand. All that is needed is some paper, a selection of
poly dice and a pencil. I found it best to print off the file, and
write in pencil, which can be erased to play again.
I wont go
into detail on how to play the game, but the adventure itself is
rather good. Be warned, it is very hard to get through this alive!
But I found that multiple play throughs were a joy, not a chore. The
big baddie at the end is one tough cookie, but great fun.
It is a
basic swords and sorcery fare, barbarians and evil wizards type
thing. But with a decent story to keep you held for a few plays, this
is great for a free downloadable. There are other “expansions”
for want of a better word. These come in the form of extra characters
and adventures, but you do have to pay for these, although it is not
expensive, $2 dollars at most. So for a outlay of a few dollars, you
can play a game with multiple characters, through different
adventures. Not bad in my book.
The other
only downside that I see to this game is that it is not supported any
more, so no more official content will be released for this game,
which I feel is a shame as this was a good romp through a fantasy
setting.
Get the
free download at least, and if you like it enough, maybe buy some of
the extras and support what seems to be a decent game developer and
hopefully we will see some more content for this game.
Chronicles
of Arax is a free downloadable solo adventure available from
DriveThruRPG.
Tuesday, 4 September 2012
Free is the Word!: Useful Freebies
This
is a new post that I am going to be doing. I will take a look at all
kinds of free games and utilities, for those times when you are
bored, or don't have enough money for a full blown game. Most of
these will be sourced from DriveThruRPG, which, if you have not
visited yet, is a great place to get all manner of downloadable game
goodness.
Here
goes for the first instalment!
3
really useful freebies!
10x10
Hex Grid
Get it here
650
Fantasy City Seeds and Encounter Hooks
Get it here
101
City Names
A
list of 101 city names that could be used in a fantasy or sci-fi
setting. One page, great for when someone asks where a NPC comes
from, or if the player party decides to go in the opposite direction
to the way you want them to. Another one to print off and keep in
your GM book!
Get it here
Labels:
drivethroughrpg,
free,
rpg,
useful
Monday, 16 July 2012
Descent 2nd Edition
Here is a game off the beaten track of all the Warhammer 40000 posts that have been going up here recently. Descent 2nd edition is the follow up to the hugely popular Fantasy Flight Games, Descent: Journeys into the Dark.
A lot of
people loved the first edition, and a lot of people hated the it as
well. The main complaints were about the length of the game, and the
sheer amount of space that it took up on the table. 2nd
edition is very similar, but also very different.
Miniatures
wise, like all other FFG games, they are fantastic. Not as many as
in 1st Ed, but still a good amount. Cards are standard
FFG size, and board pieces and counters again the quality that you
would expect from FFG.
It has
been hugely streamlined. Many of the annoyances that were in Descent,
like the Town, popping to the shops mid quest, all the re-spawn
points, and the fact that the Overlord character has so many
monsters, and then variations of the monsters that you never quite
knew what you were fighting until you were dead.
This
leaves a system that begs to be played, and with not as much to
remember for a new player, should be completed in 2 hours or less,
maybe a little longer, but not by much.
At heart
its still a dungeon crawl minus RPG elements, but you can still level
up characters, and indeed the overlord player can upgrade as well.
If you want more of a RPG series, then D&D or other equivalent
system is for you. This is a tactical miniature game. One player
takes the role of the overlord, and runs the dungeon and monsters
with the help of a deck of cards. Other players take the role of
heroes, ones that must defeat the many dangers lurking in these
dungeons.
I believe
that all of these adventures could be played right from the box, pick
one and off you go. This would be great to show new people how to
play, but the real heart of this is the campaign system, linking all
the adventures together, and powering up your characters. Indeed,
the game comes with a campaign all set up and ready to go, and I can
almost guarantee that there will be expansions just like 1st
edition.
If you own
first edition, then there is a little bonus for you. There is a
upgrade kit. It requires that the core 2nd edition is
bought, but upgrades all of the 1st edition monsters into
the 2nd edition rules, so right from the word go you will
have many more options!
Game wise,
this plays well from 2 to 5 players, all within 2 hours, without the
grind of 1st edition. I played 1st Ed, liked
it enough, but never played again as it was draining in the long run.
This is a lot smoother and a lot better.
If you
have never played Descent: Journeys into the Darkness, and like
dungeon games, then without hesitation go out and buy this game. It
is fantastic and will be supported for a while to come, so many more
adventures are to come. If you have played 1st Ed, I
would recommend this game a lot, but would also suggest playing
before you buy. The changes are for the better, but may be changes
enough to make you not like these rules.
All in
all, Descent 2nd edition is a rip roaring romp through a
dungeon, with enough re-playability to keep it on the table for
months to come.
Friday, 6 July 2012
Only War free beta
So I announced to a
group of friends about how I wanted to run a RPG session, and it came
to the decision that we would try Fantasy Flight Games newest
offering, Only War.
It is a true RPG game
along the lines of their other games such as Deathwatch and Rogue
Trader. At the moment, it is only in beta stage, and the beta rule
book can be downloaded over from the guys at RPG Drive Through until
August for the nice sum of $20. Alternatively, take a trip over to
the FFG website and download the free starter game. Here you will
find a cut down version of the rules, and a campaign/ story for you
to play through.
I decided I was going
to use the free download, as I did not fancy paying for a PDF that
potentially would only be played once. However, I will now be getting
that PDF, but more on that later.
The game is based on
the Warhammer 40000 universe, and deals with the Imperial Guard.
Players can choose a range of characters that are pre generated, and
there are no options for making any more in the free version, but
these will get the players off to a nice start. The bundled story is
nice, long enough to run 3 sessions out of it (sessions being around
2-3 hours), with enough detail to be really immersive.
The problem I usually
find with RPG's are the combat systems, most usually seem really
clunky to me. The combat system in this however, is fantastic, and
makes sense in my head. Initiative can change with a bad roll, so not
every combat is going to see the characters going in the same order,
which as we found out can have a big impact.
The story bundled is
nice, based on the remnants of a Imperial Guard squad trying to get
off a deathworld before their commanders “glass” the area with a
orbital bombardment. It has a interesting mechanism, as the
characters only have 11 hours to get to a firebase many kilometres
away from their current position, and most of their decisions will
result in the clock ticking away.
Is it worth getting?
If you are a fan or tabletop RPG's, then I suggest that you give it a
try, either by getting the free version, or downloading the paid beta
PDF. All in all all my players enjoyed it, and talk about it quite
regular, and I will be running it again in the near future.
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