Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Tuesday, 2 October 2012

Android Games

 This is a short list of the games that I have been playing on my Android device when I find I have a few minutes to pass. You may have heard of these, you may not have, but I recommend that you give them a go!

The Impossible Game: A paid app, but a nice cheap one. I think this was 80p, but I installed it over 18 months ago. Let that be a testament to this game, 18 months and I still play it. Simple to understand, all you have to do is jump blocks and avoid spikes in a levels that last around a minute, but boy is this difficult! Live up to its name, has great music, and will challenge you for a good while. The only bad point is that there are only 2 levels, but there is a level pack available.



Line Runner: Recently installed, this is along the lines of The Impossible Game. Run, jump and duck along a seemingly endless level, trying to beat your own score. Again good music, but there is a free taster with one level. The paid app has 10 levels, but at the moment 1 is enough. Addictive and fun.





Temple Run: A great game, riffing on Indiana Jones. Wonderful graphics, you may need quite a powerful device to run this on. I think most of the modern android devices will run this, although budget devices may struggle. Grab the idol and run for your life! Levels are randomly generated, so no two plays are ever the same. Uses touch, swipe and tilt sensors, this is a workout for the brain as much as the hands! And for the cheap price of free, a wonderful time killer.

Sonic CD: A paid app, around £1.89, this is well worth it if you are a Sonic fan. Possibly the most underrated but best Sonic game (behind Sonic3) comes to Android. With both the American and Japanese sound tracks, time trial, and a host of unlockable extras, this game will have you playing for a while. Whilst the actual game can be completed in under 40 mins on the first play, this was built for speed running. Shave those seconds off, and try to run this as fast as possible is where the major fun is in in this game. Also available on Xbox live, with achievements to boot!
 

Elder Sign- Omens: Already mentioned on this blog, it gets better and better. I have beat it a few times now, but it is always different, and with the sheer amount of characters available will be playable for a long time to come.

Tuesday, 4 September 2012

Warhammer 40000, solo?

I think that all of us must have tried it at somepoint. You can't find someone to play a game with, and you think it cannot be that hard to play against yourself. You set everything up, and play the first turn. Suddenly, it dawns upon you that this is a huge undertaking, and you get so confused you give up. Well, that was my findings from trying to play just 1000 points aside. There is just too much that you have to think about, and I always favoured one side over the other.

With the new release of Dark Vengeance, Games Workshop seem to have addressed this fact, even just a small amount. Two of the missions, (the first two infact) are solo missions. The first one pits the Chaos cultists against a out of control Hellbrute, and they must deactivate it before it gets them all. The second puts the Dark Angels Ravenwing squad against three waves of cultists, the aim to get the bikes off the table edge three times.

These missions have been designed to ease the new player into the game, to help them learn the rules on their own before they introduce someone else. There are instructions that control the "enemy" in each game, namely that they will move towards and attack the closest models.

This has got me thinking, that you could introduce these ideas for when you have no one to play with. Using the enemy will move and attack the closest unit, and always following them, some intereting games could be played, and will also teach you more about the game as you play.

Just some food for thought, and I expect solo missions to be popping up over the net over the next couple of weeks, maybe even some will be featured in future White Dwarfs or on the GW website if it is popular enough. I am even going to get my thinking cap on, and may post some of my own devising up here.