Showing posts with label solo. Show all posts
Showing posts with label solo. Show all posts

Thursday, 4 October 2012

Chronicles of Arax

This is a free solo rpg adventure that can be found over at DriveThruRPG (links at the top, and the bottom of this blog)

I was looking around for something that I could play one day when I I had some spare time. I saw this, and it caught my eye. I dont know what it was, something just drew me to it. So I downloaded it and had a look.

It details the core rules quite well, written in a way that even a newcomer could understand. All that is needed is some paper, a selection of poly dice and a pencil. I found it best to print off the file, and write in pencil, which can be erased to play again.

I wont go into detail on how to play the game, but the adventure itself is rather good. Be warned, it is very hard to get through this alive! But I found that multiple play throughs were a joy, not a chore. The big baddie at the end is one tough cookie, but great fun.

It is a basic swords and sorcery fare, barbarians and evil wizards type thing. But with a decent story to keep you held for a few plays, this is great for a free downloadable. There are other “expansions” for want of a better word. These come in the form of extra characters and adventures, but you do have to pay for these, although it is not expensive, $2 dollars at most. So for a outlay of a few dollars, you can play a game with multiple characters, through different adventures. Not bad in my book.

The other only downside that I see to this game is that it is not supported any more, so no more official content will be released for this game, which I feel is a shame as this was a good romp through a fantasy setting.

Get the free download at least, and if you like it enough, maybe buy some of the extras and support what seems to be a decent game developer and hopefully we will see some more content for this game.

Chronicles of Arax is a free downloadable solo adventure available from DriveThruRPG.

Tuesday, 4 September 2012

Warhammer 40000, solo?

I think that all of us must have tried it at somepoint. You can't find someone to play a game with, and you think it cannot be that hard to play against yourself. You set everything up, and play the first turn. Suddenly, it dawns upon you that this is a huge undertaking, and you get so confused you give up. Well, that was my findings from trying to play just 1000 points aside. There is just too much that you have to think about, and I always favoured one side over the other.

With the new release of Dark Vengeance, Games Workshop seem to have addressed this fact, even just a small amount. Two of the missions, (the first two infact) are solo missions. The first one pits the Chaos cultists against a out of control Hellbrute, and they must deactivate it before it gets them all. The second puts the Dark Angels Ravenwing squad against three waves of cultists, the aim to get the bikes off the table edge three times.

These missions have been designed to ease the new player into the game, to help them learn the rules on their own before they introduce someone else. There are instructions that control the "enemy" in each game, namely that they will move towards and attack the closest models.

This has got me thinking, that you could introduce these ideas for when you have no one to play with. Using the enemy will move and attack the closest unit, and always following them, some intereting games could be played, and will also teach you more about the game as you play.

Just some food for thought, and I expect solo missions to be popping up over the net over the next couple of weeks, maybe even some will be featured in future White Dwarfs or on the GW website if it is popular enough. I am even going to get my thinking cap on, and may post some of my own devising up here.