Tuesday, 4 September 2012

Warhammer 40000, solo?

I think that all of us must have tried it at somepoint. You can't find someone to play a game with, and you think it cannot be that hard to play against yourself. You set everything up, and play the first turn. Suddenly, it dawns upon you that this is a huge undertaking, and you get so confused you give up. Well, that was my findings from trying to play just 1000 points aside. There is just too much that you have to think about, and I always favoured one side over the other.

With the new release of Dark Vengeance, Games Workshop seem to have addressed this fact, even just a small amount. Two of the missions, (the first two infact) are solo missions. The first one pits the Chaos cultists against a out of control Hellbrute, and they must deactivate it before it gets them all. The second puts the Dark Angels Ravenwing squad against three waves of cultists, the aim to get the bikes off the table edge three times.

These missions have been designed to ease the new player into the game, to help them learn the rules on their own before they introduce someone else. There are instructions that control the "enemy" in each game, namely that they will move towards and attack the closest models.

This has got me thinking, that you could introduce these ideas for when you have no one to play with. Using the enemy will move and attack the closest unit, and always following them, some intereting games could be played, and will also teach you more about the game as you play.

Just some food for thought, and I expect solo missions to be popping up over the net over the next couple of weeks, maybe even some will be featured in future White Dwarfs or on the GW website if it is popular enough. I am even going to get my thinking cap on, and may post some of my own devising up here.

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