Thursday 26 July 2012

Review: Pirate Fluxx


Fluxx is a long running card game made by the wonderfully named Looney Labs, and these games truly are looney.

One of the simplest games I have ever played, this Pirate Version brings a lot of fun to the table again. The idea of the game is to complete the goal placed by a player, which usually consists of getting two cards in play that match the goal, and you win. It sounds simple, but there are a lot of things that can go wrong.

Green cards are called keepers, and go in front of you. These are the cards that you win with. Blue cards are actions, which can move cards around, to letting you look and pick a card from the discard pile. Yellow rules change the rules of the game itself, from the starting draw 1, play 1, to things such as draw 5, or creating a hand limit of only 1. Pink cards are goals, and change how to win the game. And black cards, Creepers, mean you cannot possibly win if you have it in front of you.

All the rules are simple, just do what they say (my favourite has to be draw a extra card if you talk like a pirate during your turn...awesome!)

This is a real fun game, as you could be about to win and someone changes the goal, then you set about trying to reset it back, or go for the next goal. Mechanically, there’s not a lot. Do as the cards say, and your fine. The artwork in this is great as usual, but I noticed not as comic like as Zombie Fluxx, but still fits the theme of this one great.

Set up time is as long as it take to shuffle some cards, and play time ranges from 1 minute up to about 30 at most, with most games being in the 10-15 minute range depending one how silly you are with voices. All in all, a really fun game at a reasonable price.

One last thing that I like about these games: they are all compatible with each other. The backs are all the same, so you can mix and match as you want, so zombie-pirates are the way to go with our next game I think...

Pirate Fluxx is in stock over at the Farlands Games e-shop.

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